![]() World Machine Professional - for heightmap easier creation (much more realistic looking terrain, without manual work).Adobe Photoshop - for editing material and heightmap textures.sbc extension where we have definitions for every feature in the game. Microsoft Visual Studio - or Notepad++ - for opening files with.I would like to present you with a guide that will help you understand how we created planets at Keen Software House and how to mod your own into the game.įeel free to use/alter company owned files for your Medieval Engineers mods. 15.1 Making indestructible cubegrids in existing save.15 Indestructible buildings introduction.14.4 Compass texture vs in-game look comparison.14.3 Explanation of Waypoint/Tag definition.14.2 Explanation of compass definition line by line.14.1 Creating compass texture atlas and setting coordinates for its elements.13.1 Description of available actions to set permissions for:. ![]() 13 Permissions modding - what is/isn’t allowed to do in claimed areas.12.2 2 Creating fast travel texture override.12.1 1 Generate automatically based on terrain shape.10.2 Background generator (trees, mountains, roads.).9 Ambient sounds - day/night biome sounds.7.3.1.1 Procedural Environment definition.7.3 Biomes definitions (trees, plants and bots). ![]() 7.2 Surface material definitions (grass, sand, snow).6 All planet related files overview and where to find them.4.3 Understanding how voxel textures are made.3.1 Opening mod and examining mods content. ![]()
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